Geoff the Medio wrote:
Interstellar travel is based around starlanes, so there are a very limted number of directions a fleet might arrive from or leave along. Should this be represented on the battle map with specific objects or spots that are the starlane endpoints?
If so, where should these be on a system map (assuming the star in the centre and planets around it)?
Should they always be at the edges, or could they move around the system, possibly near planets or the star, by some mechanism.
This would be the most logical option. To have starlane entry/exit points at the edge of the system. I guess that the location (outer or inner system) depends on whether the starlane itself is located deeper in the system. Though this idea might be a bit too far. It should be suitable to just have starlane entry/exit points at the edge of the system.
Geoff the Medio wrote:
Or, should a ship at the edge of a system be able to leave along any starlane connected to the system?
In this case, where would ships arriving in a system at the start of a battle appear in the system / on the battle map?
The ship will leave along the starlane it is closest to by default.
Ships arriving in a system would appear closest to the starlane entry point they came through.
Geoff the Medio wrote:
Would we allow the player to pick any spot on the edges, or away from anything already in the system? (Details of how players would pick fleet start position, if they have the option to do, so can be discussed later, along with issue of how fleets already in systems before the start of a battle are placed by players or automatically)
It could be done. For instance, the fleet commander would be choosing where the individual ships will move to upon exiting the starlane.
Geoff the Medio wrote:
Or, should ships be able to leave a system from anywhere in it (or anywhere far from planets, the star or enemy ships), but require a delay or "spooling up" time in order to engage their FTL drives in the middle of a battle? Again in this option, where would ships appear at the start of a battle when arriving?
No spooling time. They just leave/enter on the nearest starlane entry/exit point. Star system distance is minimal when using FTL, so if that engine is usable instantly, then we won't need to do anything funny like increased turn time for getting out of the system.