ewh02b wrote:
This would be similar to Risk's enhanced computer version, where instead of simply attacking, you can choose to "attack left flank" or "defend flanks, ambush center". I couldn't really see what difference it made some of the time, but there was some RPS that happened.
No, you would Not be choosing a Method/Tactic/Strtegy, you would be choosing a Goal (as in when the Battle is over I want....)
So you have Forces in the system, do you want them to
1. Defend Planets X,Y,+Z
2. Capture Planets A,B,+C
3. Destroy Planets G,K,+M
4. Stop Enemy Fleets Passing through (usually by destroying them)
5. Intercept enemy Shipping going through (be Pirates/Raiders)
6. Pass Through
7. Defend Shipping through this system
8. Blockade Planets A,B,C
9. Break Blockade
10. Gather Data
11. Destroy Enemy Fleets in System
12. Remove Enemy Fleets from System
13. Hold position in System
[Those are all the possible goals I can imagine for a Fleet in a System, some could probably be merged though]
(of course a Fleet would always have the goal of keeping itself from being destroyed.)
You would not tell them about Flanking/Frontal Assault/Reverse Decoy Manuever nine, etc.
You might tell them
1. How much weight you place on those goals v. the Fleet's survival
2. How Risky to be AND/OR how 'Divided up' the fleet should be... more divided=better coverage, but more easily picked off