Hi and welcome back, it's abut time already. Is everyone still around?

Much thanks to everyone for getting 0.2 done, now is time to organise for 0.3. Artwise this version is different from two previous ones that we get more serious with graphics. 0.3 UI will define the look and feel of the game, technology graphics are very important part of the game, and everything should be as polished for us to go public. Also we should get UI finished for everything that is possible - I want to minimize the work to be done with it when we get to later versions. Here's short listing what we are going to need to do:
-New UI skin/Theme
Current one is plain, something with more feel needed, though I want to keep it simple and with lots of transparency. I would love to see something like OsX goes scifi - suggestions? Notice that UI is not easily moddable trough separate file - it needs written in code and be compiled before testing. As for different theme per race goes, my idea was that sidebar would have different backgroundpic for each race, and possibly some color variations in ui, but nothing radical like in Starcraft.
-Adjusting the galaxymap, sidepanel & planetview UI's for 0.3 needs
buttons for research screen, sorting the planetbar, new focus buttons, lots of little things here and there see drek's post here (
viewtopic.php?t=829).
-Different map-modes.
-Stars - To Coding team: How soon can we start testing these? (note that these should run on graph-card trough openGL). Discussion how to do these here
viewtopic.php?t=830&postdays=0&postorder=asc&start=0 (different map-modes are discussed in that thread as well)
-3D rotating planets for sidepanel. Ogre (
http://www.ogre3d.org/ ) came out in discussion as good candidate for 3d engine to use in battles, should it be integrated to do the 3d-planet rotation? PD, would you like to do texturing, with help of drek?
-Technology/research window design and details
UI suggestion for this?
How techonology pics should be shown- rotating animation, stills? How big resolution, I would keep them relatively small, like ~250x500, as there are going to be plenty of them that we dont have to do them with huge amount of detail. How about the screen that is shown when you discover the tech? this is where picture of your scientist needs to be shown, when we get to do the races.
- Listings for all planets and fleets. My idea was moo2 like fullscreen wiew with long list of planets that can be sorted by various buttons. Other ideas for this?
- Advisor, tooltips, tutorial, statistic screen, turnprocessing backgroundpictures(under discussion), battlevisualisations - I would think these as quite low priority/polishing phase, we'll see how we have time for these things.
Little things like fogs, flags and finetuning here and there. Mainly 0.3 should look perfect UI-wise, what we do here should be something we will stay with for rest of the project, expect for neccessary things to add.
Issues missing?
How to work things out.
-I will work with UI, suggest a theme and there will be a thread to post your suggestions and discuss issues conserning galaxymap/planetview UI
viewtopic.php?t=867-Techscreen UI and technology graphics will have own thread for their discussion.
viewtopic.php?t=866 For technology graphics, once development team starts submitting them we will first discuss them together for ideas and feel we want and then when feeling ready, one who decides to work on some tech-picture should announce it. I have quite high standards for what will be accepted trough to the final game, so texture well, remember good bumpmaps and work on your lightning. We also have to discuss if we want to have general quidelines for technologygraphics - for example in lighning so that we will look unified, does anyone have experience on this?
I cant say for exact resolution and format yet, but these will be announced as things get more clear.
Obiwan, I hope you'll like to work mainly with these + those cityscapes we discussed earlier - have to define those better as well

-Stars, me with quidance of BreadMan's look on stars here:
viewtopic.php?t=830&postdays=0&postorder=asc&start=30-Fogs, pd?
-Flags, we got some of those submitted earlier, have to dig them up. Anyway, we are going to need UI to choose and show them, + better ui to choose empire color.
-- I open and link those threads I mentioned, moment please --

consider this as living document.