Geoff the Medio wrote:
Note that there are two kinds of fleet move lines:
-General fleet move lines for fleets that are moving or have been ordered to move. These are currently coloured white.
-Projected fleet move lines for fleets that currently selected. These show the path a fleet would take if the player ordered it to the system the player's cursor is currently hovering over. These are currently coloured with the player's empire colour to distinguish them from general fleet lines.
After thinking about this a little, it is good to provide more information on a flight path, but about any conceivable more informative method could clutter up the galaxy pretty quickly. So i'd make "General fleet lines" rather simple, i.e. not try to convey much more information than what we're currently doing.
The fleet lines for the
selected fleet, (or even the one that's being moused over) should provide more info.
Attachment:
fleet lines.jpg [ 57.51 KiB | Viewed 2177 times ]
I think the moving bars like we currently have work. Moving triangles, dots, and ">"s could also work, but i'm not convinced they are an improvement.
I would like to see the speed of the scrolling correlated to the speed of the ship.
But the main thing the player will want to know is, "where will my ship be in
N turns?" I think this design makes the answer abundantly clear.
The Silent One wrote:
Something that has always bothered me is the intensity of star lanes;
I agree.
Some kind of galaxy-map graphics IMHO should maintain a constant pixel size... or at least expand no larger than is needed for easy visibility, and shrink no further than they can be minimally identified. Ships and starlanes currently violate this. At max zoom in, both are excessively big, to the point where it can be hard to tell where a ship is. At max zoom out, both are too tiny too be reliably seen. (see "B")
Attachment:
lanes.jpg [ 71.8 KiB | Viewed 2175 times ]
Starlanes would IMHO look better, and be much more readable if they maintained a constant width of 3 pixels (see "A" and "C")... or if we had to fiddle with the size a bit... ranged between 2 pix wide minimum and 6 pix wide max. The gradient effect would of-course not be used at these sizes.
70% opacity looks pretty good for the lanes. For the "unowned" lanes a 77/255 grey looks about right.
EDIT:
The reason i bring up the width of starlanes and the scaling factor of ships is because it's relevant to how we display these lines.
And the travel-time markers are another item should have a constant screen-size, probably smaller than my example... it's a quick mockup.