pd wrote:
That looks quite abstract and inconsistent with the other icons. It doesn't work so good IMO.
yepp after looking over it again, i guess you're right
shrinkshooter wrote:
(...) I assume you didn't make it for the icon, but did you in fact make that body? Or did you use it from someone else?
nope i didn't make it by myself... I used a human mesh generator from this site:
http://www.dedalo-3d.com/ its under open source license, so don't worry about the licenses

(we didn't use the icon anyway, i forgot

).
Quote:
Also, I looked at a few of the things in the icons, and you could do a couple things easier after rendering them and postworking them in paint.net (or your graphics program of choice).
yeah i think you are right. My intention was, to make the icons as "reproducable" as possible, because I initially assumed, that the project would be in need of the source-files (in this case blender)
Quote:
I was surprised when I went into blender and found that the actual nuclear symbol was a mesh. I assumed it was painted into the icon after you rendered it. Of course, if you're more comfortable with the way you do it now, by all means. Nice work by the way.

yepp... such things are actually quiet easy in blender, since you can import *.svg files. So i downloaded an official *.svg file from some UN-server and imported it into blender.
and thx
